Everything Old Is New Coke Again
On November 21st, NCSoft announced that they would be sunsetting Tabula Rasa at the end of Februrary 2009. This has led to quite an uproar in the MMO community, bringing out the usual cries of “I’ll never buy an NCSoft MMO again…I can’t trust them!” in comment sections all over the internet.
Never say never again.

In the 1980’s, Coca-Cola decided to NGE their namesake soft drink, introducing “New Coke” to the world. This drew much the same reaction from the caffeinated sugar-water consumer base that Master Creature Handlers had to SWG’s NGE, leading Coca-Cola to rollback their bottling servers to a pre-patch state, rolling out the same old thing as “Coca-Cola Classic” to much fanfare. Why did they do this? Because they knew that staying number one in their industry depended on not giving their customers a reason to switch to a competitor’s product.
Coca-Cola is still thriving, by the way.
Now, NCSoft has decided to shut down their second MMO in as many years (after Auto Assault last year), and the cries of “I’ll only drink Pepsi from now on!” have begun to echo.
Never say never again.
Yes, two months ago NCSoft answered questions about the under-performing Tabula Rasa with warm assurances that the game was a “Triple-A” title for the company, and there were no plans to sunset it anytime soon.
Yes, two months later they changed their minds; not because of a “New Coke” reaction, but instead probably because of a lack of reaction from subscribers…namely, they didn’t show up.
And now everyone thinks that NCSoft is lying slime. True, they were a bit too effusive in their praise of TR’s future, but that was a corporate decision, as was the decision to not sell the rights to Auto Assault to NetDevil when NCSoft closed the doors on AA. It wasn’t spite. It wasn’t an insane sense of glee at making sure it was dead, dead DEAD.
It was a business decision.
And why would NCSoft decide to not give up the rights to an MMO that didn’t meet their performance expectations? It could be because someone in a suit at NCSoft understands…
Never say never again.
There is one question still to be answered; if Tabula Rasa was so short on subscribers, if everyone that’s saying “I tried TR but it wasn’t for me” is telling the truth…why the outcry? If so few cared enough about the game to play it, why the outrage? I’ll tell you why.
The MMORPG community is maturing. Time after time, we’ve seen companies fail to make good on their promises, lie to our faces, and in some cases come dangerously close to committing fraud against us. What the MMORPG development community has to realize (on a corporate level) is that they are not, in fact, like other corporations. Their business model consists of creating a product that drives you to form an emotional connection with it in order for it to succeed.
You may love your significant other with all your heart, but how many times can they lie to your face before you start to lose that emotional connection with them? You don’t marry the girl you catch cheating on you…you dump her, and go out on the rebound; either to find someone as different from them as you can, or back to a previous love since she just released Wrath of the Lich King.
So to speak.
And now, after years of this type of thing, even the appearance of treating the player base in a shoddy manner leads to an uproar. True, in most cases the outcry of the MMORPG community amounts to “sound and fury, signifying nothing,” but back to that New Coke story for a moment. Did you know that when New Coke was introduced in 1985, sales went up 8% over the course of the year over the previous year? If more people liked it, why did Coca-Cola have to reverse field and revert to their original forumla?
Despite New Coke’s acceptance with a large number of Coca-Cola drinkers, a vocal minority of them resented the change in formula and was not shy about making that known — again just as had happened in the focus groups.
Hnh. Where have I heard that “vocal minority” term before? Oh yes…from every development suit that was trying to blow off an irate portion of their fan base to not change their product. Obviously, though, the game development industry has things figured out much better than a 100+ year-old company…screw the vocal minority, I’m right, dammit!
If you don’t believe that not listening to a “vocal minority” of irate customers can lead to problems…well, go pick up a six-pack of New Coke and we’ll talk about it. I’m sure it’s available everywhere. But why did everyone get so upset?
“There is a twist to this story which will please every humanist and will probably keep Harvard professors puzzled for years,” said (then Coca-Cola President and COO Donald) Keough at a press conference. “The simple fact is that all the time and money and skill poured into consumer research on the new Coca-Cola could not measure or reveal the deep and abiding emotional attachment to original Coca-Cola felt by so many people.”
And that’s over a frickin’ soft drink. Imagine if it was a product that was designed to cause its users to form an emotional attachment to it, then go read the comments about NCSoft that are floating around the old network of tubes.
The “vocal minority” may make quite a bit of noise, but sooner or later the noise you hear may be an oncoming train. How many times will the MMO corporate community be hit by one before they say…
Never again. Period.
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Hib


December 8th, 2008 at 7:14 pm
“I tried TR, but it wasn’t for me” crew checking in…
I really, truely did try to love TR. I collected my 9 month Veteran Reward in August (exactly 9 months after the game launched), but not long after I stopped logging in.
As Inhibitor knows (or should know), I am an MMO Addict. I have just about every MMO released installed on my computer (Ok, some of them are actually installed on a stand-alone HDD, but if I reconnect that back to my computer I *COULD* still login and play if I wanted to… or if the game re-launched *sniff*Auto Assault*sniff*), but TR just never really hit that special chord that kept me “hanging out for my next fix (login)”..
I can’t explain why either. The game really was (is?) good. Graphically, Backstory/lore-wise, even the gameplay was stellar… but something was missing…
- CoH keeps me coming back because “Hey, Superheroes!” and the comic devouring kid that still exists inside me.
- WoW keeps me coming back because of the lasting friendships I have made with other people across 3 servers, both Horde and Alliance… (and because the damned game is more addictive than crack cocaine! x_x)
- WAR has dragged me into its clutches because of the many hours I spent in my mid-teens to mid-twenties patiently painting minitures (this was in the days before the Internet) so I could go out once a month to the local wargaming club meets, and spending many, many hours patiently measuring out ranges and rolling dice and… well, you get the idea.
Tabula Rasa however…. just… well, I guess all I can say in the end is “meh”.
December 13th, 2008 at 10:13 pm
Well, maybe that’s it. Tabula Rasa may have good storyline, gameplay, etc., but does it have anything that it does either exceptionally well to the point of “OH EM GEES thats so awesome!” or something that’s new, and amazing.
I’ll use my own example to demonstrate.
A while ago, I played FLYFF. And It got boring. The main draw for FLYFF is the flying part, and frankly, it sucks. Therefore, after it’s been played a bit, and you don’t have patience for the class change, there’s nothing left. Granted, FLYFF is flawed in many other places too, but the point remains.
It just doesn’t seem to have it’s “Thing”
December 18th, 2008 at 4:45 am
Awesome, thought provoking post. The connection to New Coke is very interesting.
Thank you for that!
December 22nd, 2008 at 8:29 pm
Thanks, Muck…great MUD, btw.
And I’ve heard from several folks via email (feel free) that feel the same way…”Tabula Rasa…good game, just not a ‘great’ game.”
It might be time to write a post on “Designing for a jaded community”.
December 26th, 2008 at 10:12 pm
Wow, Hib. You play Threshold? Awesome (and thanks).
I think it would be very interesting if someone managed to reverse engineer some Tabula Rasa servers. If I was running one, I’d slash the painful crowd control and have LAN party fun just taking bases over and over again.
-Michael
Muckbeast - Game Design and Virtual Worlds
http://www.muckbeast.com
December 29th, 2008 at 10:02 pm
I think I’d enjoy reading that article if you ever do.
I also played TR quite a lot when it came out, but sadly that TR just ended up like so many games which I feel have been killed via patches. Thankfully I don’t think any game has come close to the murder that was the SWG-CU, but I’ve left so many MMOs now simply due to how they’ve made quite dramatic changes to how we play in the game.
When I sit down to play a game I want to feel like the Hero. I don’t mind if the game is old-style and forces me to take months to feel like I’m a hero. I don’t mind if the game lets players feel super powerful in a matter of hours. But something I do have an issue with is where developers try to add challange to a game, not by giving mobs new skills or something I need to think about - but instead they take the easy route and globally bumb down peoples powers to that you no longer feel like superman but like the kid at school everyone picks on.
I’m playing WoW myself again now. The sad truth about that is that it’s not really becuase I feel its the best game out there, but becuase blizzard are the only company I now trust to let me keep feeling like a hero - even when they have to reduce my powers for PvP reasons.